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The image has a non-zero width and height. Ever since the Halloween update I have been getting frequent crashes where Minecraft just dies and drops me to the desktop without any error log or anything. The following rules are ones I try to adhere to: - if you've sent a texture to GL and you don't need it anymore in the app, be sure to free Other applications running (normally I have no others but I wanted to stress test this): Opera browser with YouTube video at 720p open and 10 other tabs. http://meditationpc.com/gl-error/gl-error-code-502.php

some opengl calls] /// glCheckError(); /// #define check_gl_error() _check_gl_error(__FILE__,__LINE__) #endif // GLERROR_H GLError.cpp #include "GLError.h" #include #ifdef WIN32 # include #elif __APPLE__ # include #else # include #endif My test .jar run of Minecraft, and seemingly the regular .exe version now work without crashing in both my test worlds. Split buying a house 3 ways. I doesn't matter if youtube is actually running - if the browser is still open after playing, Minecraft will crash.

Opengl Get Error String

Share this:TwitterGoogleLinkedInFacebookLike this:Like Loading... How do we prove that something is unprovable? Although the FPS dipped to 4 at times and memory was almost maxxed out at 95% no crashes occured.

Hope This Helps!Or:My solution: revert to driver v340.52I normaly keep my drivers up-to-date - BUT: a while ago, I started to have the same problems as described in this thread: random there are no error messages only wont open! Rollback Post to Revision RollBack My music: http://soundcloud.com/psyolopher (Psytrance, Breakbeats, Dub, Dubstep& Chillout ) #12 Jul 26, 2011 ZM_Slayer ZM_Slayer View User Profile View Posts Send Message Out of the Water Gl Error Minecraft void display() { glClearColor(1.,0.,0.,1.); glClear(GL_COLOR); // error - should be GL_COLOR_BUFFER_BIT check_gl_error(); glutSwapBuffers(); // Glut specific swap } The program now output the error enum name as well as the file

asked 6 years ago viewed 7502 times active 6 years ago Linked 1 Cocos2D: openGL-es becoming transparent over UIView Related 3OpenGl ES : Ray Picking for multiple objects drawn using push/pop Opengl Error 1282 If you have an app that is structured such that you can page in all textures at once in one block, then free that block en masse, try to do that. Please enable JavaScript to get the best experience from this site. asked 4 years ago viewed 5331 times Linked 0 Android: installing apk on emulator while running openGL ES2.0 Related 1vbo management in opengl1OpenGL VBO error causing system exit1Opengles mixing VBO and

But i'm having these problems aswell. Opengl Error Handling If so you can zip up the file as it should compress well and send it off to [email protected] EDIT: My strategy in dealing with these errors it to surround OpenGL calls with a macro that asserts everything is ok (glGetError() GL_NO_ERROR). I believe before I only had the 32-bit version of the JRE running, and I now have the 64-bit JRE as well.

Opengl Error 1282

My test .jar run of Minecraft, and seemingly the regular .exe version now work without crashing in both my test worlds. http://stackoverflow.com/questions/3704828/opengl-es-1-1-reporting-0x0500-error In two situations I get often a CTD: -Full-screening, or moving around soon after a world is loaded. -Using a portal, crash a few seconds after world load (since the Halloween Opengl Get Error String Categories Blender C++ Game development IPhone Java JavaFX OpenGL GLSL Other Unity WebGL Categories Blender (3) C++ (14) Game development (13) IPhone (2) Java (16) JavaFX (1) OpenGL (17) GLSL (7) Gl Error 1280 To support these requirements I have create a small function and a macro which let you check for OpenGL errors using a single command.

Curse Help Register Sign In Minecraft Forums Twitter Facebook Youtube Advanced Search News Forum Servers Wiki Premium Curse App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Archive Legacy http://meditationpc.com/gl-error/gl-error-code-1282.php Join Date: 10/2/2011 Posts: 42 Member Details This error fixes itself if left untouched, mine just causes insufferable lag for around 5 minutes (1FPS) but I found that if I left Logs from two recent tests, using a portal to go from the Nether to the Normal, on different worlds: Teleporting to 47.5, 68.5, -31.0 ########## GL ERROR ########## @ Post render Why is onboard/inflight shopping still a thing? Gl Error 1281

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed I just simplify the code here. I did a cold reboot to test this further, and both test worlds still perform crash-free under the standard .exe and .jar This is the command I have run the .jar http://meditationpc.com/gl-error/gl-error-code-1.php It's better to use two triangles per quad and draw with TRIANGLES. –Cat Plus Plus May 10 '12 at 12:16 This is for one quad, of course:) Just to

Finally the error message should include where in your code the error occurred (in case your OpenGL program contains many error checks. Gl Error 502 Last edited by StaticzModder: Oct 25, 2011 Rollback Post to Revision RollBack #14 Dec 9, 2011 4Tulaure2 4Tulaure2 View User Profile View Posts Send Message Newly Spawned Join Date: 12/9/2011 Posts: Besides specific evolutions, which benefits are there for making my Pokemon happy?

Check that the byte size you computed is indeed correct. –bobobobo Sep 13 '12 at 16:38 add a comment| active oldest votes Know someone who can answer?

Posts Quoted: Reply Clear All Quotes Home Minecraft Forum Archive Legacy Support GL ERROR @ Post render 1285: Out of memory Previous Thread Jump to Forum Next Thread Curse Facebook Twitter But when I change parameter values to: java -Xmx512M -Xms512M -jar minecraft.jar game runs smooth. The shader programs are // Vertex Shader #version 120 void main() { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } // fragment shader #version 120 uniform sampler2D texY; uniform sampler2D Opengl Error 1285 Nope it's literally just minecraft on.

Finally, it could be fbo_texture's format. So if you want to understand what's REALLY going on, check for errors after every OpenGL call, or call glGetError in a loop, until all error codes are returned (as OpenGL And the rest of the code: should this work? // void EC(void) is an inline function that checks for OpenGL errors and shows them // url_width / url_height: dimensions of the check my blog version 2.1.2, NVIDIA Corporation RAM 3 GB DDR2 DIMMS: 2 of PC2-5300 (667 MHz) + 1 of PC-6400 800 MHz OS Windows Vista Home Premium java version "1.6.0_26" Aero disabled.

I too used the patcher so I could watch the log window and see what had happened when the black/white screening happened. Are you using any FBOs in your code? –luke May 10 '12 at 12:14 I do it as a matter of fact, but I am yet to decipher in Thinking this is a separate issue. For the record, this was my situation, as described by the post I was writing: I have been having the same problem since before the Halloween update.

The example program can now be reduced to something much more readable: #include "GLError.h" // ... Immediate Crash with Prime95 solved Error code 0x800f0922 on windows 8.1 OpenGL Driver Lost Connection - error code 7 in Minecraft solved [Please Help] Gigabyte Z8tx-ud3h error code 15 and hard I hope I can get the time to really understand what the problem was. –Sambatyon May 14 '12 at 11:01 add a comment| up vote 0 down vote Exactly, what command Console output thankfully gives some indication of what happened.

I do not think this won't effect the GL memory increasing the VM memory. I was about to instruct the user to download the minecraft.jar, when he tried something that mysteriously fixed the problem: he simply renamed the minecraft.exe to minecraft.jar - and this worked.