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Gl Error Code 502


I'm targeting OpenGL 3.3 with this program, but my environment is OpenGL 4.2. How to sample points randomly below a curve? Browse other questions tagged android opengl-es-2.0 floatbuffer or ask your own question. A book called "The Zone" Print specific words/numbers via grep/cut commands Could a Universal Translator be used to decipher encryption? this content

If you wish to continue this conversation start a new topic. How to compose flowering plants? I think you would use the vector form of that function for example if you were doing multitexturing, and you wanted to pass an array of multiple texcoords to each vertex. Coleman Nov 2 '13 at 6:41 Thanks for the tip.

Opengl Get Error String

How do you solve the copied consciousness conundrum without killing anyone? Other products and brand names referenced may be trademarks or registered trademarks of their respective owners. I can see where you're coming from that you would think that you can specify an array of vertices with that, but it just doesn't work that way. Turn this array into a matrix I rolled a 20 on a stealth check.

Join them; it only takes a minute: Sign up Android using float[] as vertices causes OpenGL error 0x502 up vote 0 down vote favorite I am trying to use an array Not the answer you're looking for? Latest Jobs Senior Lecturer/Lecturer Game Technology in Programming Full-Time OpenGL/C++ Developer Contract Senior Software Engineer - Graphics Full-Time GameDev MarketplacePine Trees$25 Image of the Day Submit IOTD | Opengl Error Handling Try checking it just before calling glBindBuffer. –GuyRT Jul 3 '13 at 9:19 GuyRT, that is the problem, I did not read the glGetError carefully and I overlooked how

Should I list "boredom" as a reason for leaving my previous job in an interview? const GLchar *uniform_name = "mvMatrix"; GLint location = glGetUniformLocation(active_program, uniform_name); die_on_gl_error("GetUniformLocation"); GLchar *message; GLint max_uniform_length; glGetProgramiv(active_program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_uniform_length); message = new GLchar[max_uniform_length]; GLint size; GLenum type; glGetActiveUniform(active_program, location, max_uniform_length, NULL, &size, Program template for printing *any* string How do you solve the copied consciousness conundrum without killing anyone? Factorial digit sum How does this Makefile makes C program without even specifying a compiler?

Your setVertices4d method which takes a float[] is broken, you cannot use glVertexAttrib4fv in that way. Gl Error 0x0502 Split buying a house 3 ways. Thank you very much! 08-24-2011,04:04 AM #2 ManuelP View Profile View Forum Posts Private Message Junior Member Join Date Aug 2011 Posts 6 Re: glBufferData error 502 Sorry, the whole error For context, the object from which this function is called has a parameter called active_program that stores the number of the currently activated GLSL program.

Opengl Error 1282

c++ opengl glsl share|improve this question edited Mar 13 '12 at 2:42 asked Mar 12 '12 at 2:29 user530229 I think this question is not soooo localized with 4000+ website here It just reports all the errors occured since last glGetError call and not just the status after a gl function call. Opengl Get Error String Since the evaluation of glUniformMatrix4fv is all on the server side, I don't have a way to use breakpoints, etc. Opengl Error Codes Is it something unique about vertex attributes that makes it so you can't?

Thus you should always call glGetError() in a loop until it returns no error. http://meditationpc.com/gl-error/gl-error-code-1282.php Nothing in these materials is an offer to sell any of the components or devices referenced herein. Thx Back to top #2 Fruny Moderators -Reputation: 1654 Like Likes Like Posted 25 November 2002 - 07:38 AM OpenGL Blue Book, and common sense."Invalid operation" is usually raised by Join them; it only takes a minute: Sign up glUniformMatrix4fv fails with an error code of GL_INVALID_OPERATION up vote 15 down vote favorite I'm having some bad luck trying to bind Opengl Error 1280

Poderiam me dar uma dica? The time now is 09:58 PM. Back to top #5 Fruny Moderators -Reputation: 1654 Like Likes Like Posted 26 November 2002 - 07:34 PM quote:Original post by mrbastard The better way is to check the gl http://meditationpc.com/gl-error/gl-error-code-1.php cancel × Delete Conversation Are you sure you want to delete this conversation?

Here is my vertex shader: #version 330 in vec4 in_vertex; uniform mat4 mvMatrix; void main(void) { gl_Position = mvMatrix * in_vertex; } I'm aware of the pitfalls of matrix transposition and Opengl Error Minecraft I have struggled with this stuff countless times, and I know how helpful an extra pair of eyes are. –luke Mar 13 '12 at 13:18 Just a quick update: more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed

I only use one shader program and I set it when everything initialized.

How do you indicate that an item is not selectable? The code will work without error for maybe 10-20 calls, then there will be this error, then back to working normally for another 10-20 calls before the error again. CancelForgot PasswordTo reset your password please enter the email address associated with your account. Opengl Error 1281 In the custom view's constructor: setLayerType(View.LAYER_TYPE_SOFTWARE, null); Note: I won't accept this answer (yet) because it's more of a workaround than a proper solution.

You cannot reply to this topic 5 replies to this topic #1 CiaKKa Members -Reputation: 122 Like Likes Like Posted 25 November 2002 - 07:22 AM Hi all I''m getting more hot questions question feed about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Science Register now! check my blog ok, you will tell me that the bug is in rendereizaFrame, but it is equal to extamente RenderFrame Image of targets.

GLint program_valid = 0; glValidateProgram(active_program); glGetProgramiv(active_program, GL_VALIDATE_STATUS, &program_valid); if (GL_TRUE != program_valid) { printf("Program validation failed.\n"); exit(1); } die_on_gl_error("GetProgram (Validate Status)"); // ... I guess i did something wrong when loading data into the buffers using glBufferData() or when reserving the buffers with glGenBuffers(), but i cant find anything wrong. Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK