But I will post anyways: [noparse] ------------------ System Information ------------------ Time of this report: 3/21/2013, 21:09:26 Machine name: BANANA Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 Posted 5 years ago # scorpion_hub Competent BirdJoined: Oct '10Posts: 70 scorpion_hub Competent BirdJoined: Oct '10Posts: 70 Well I suppose that's the problem - setting the Framerate in the active/inactive notifications Rendering depth to texture1OpenGL - Provide a set of values in a 1D texture1OpenGL- GLSL texture() call: 1282 Invalid Operation1Displaying separately the segment of the individual textures of a cube-map being Edited by Vincent_M, 21 February 2013 - 06:45 PM. this content
There was no actual Big Reactors content placed in the world so I don't know why. I was experimenting with some render target code before I noticed the issue, but again, I am getting some things to show up onscreen. Then you'll see which object is being rendered when the error first appears. I wasn't even working in that class at all - i've been fiddling around re my other question - so don't know why this warning has suddenly started appearing. navigate to this website
Posted 5 years ago # evilliam Competent BirdJoined: Nov '10Posts: 30 evilliam Competent BirdJoined: Nov '10Posts: 30 I get this error also, but I expected it and am not worried. I agree with Durrza, it's likely that a texture that is still in use has been dealloc'ed too early. Mar 25, 2011 at 4:52pm UTC closed account (S6k9GNh0) We have no idea about how the underlying implementation of the OpenGL drivers. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc.
Posted 5 years ago # Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Hm, do you get the error with Sparrow 1.1, or are you using 1.0? So I get the opengl error. Not the answer you're looking for? Opengl Error 1280 For clarity I am explicitly using this line instead glUniform4f( ambientHandle, ambientProd.x, ambientProd.y, ambientProd.z, ambientProd.w ); These are the values for ambientProd at the time that line is executed.
I haven't seen this issue before! That is not entirely correct. What is this device on the nose of a Bombardier Global 6000? https://www.opengl.org/discussion_boards/showthread.php/124403-glGetError()-returning-invalid-operation-before-I-do-anything Last edited on Mar 25, 2011 at 4:53pm UTC Topic archived.
How do you explain very high vanadyl phosphate NMR chemical shifts? Opengl Error 1281 I'm always passing in tid (texture ID) as 0 (no texture) so that part shouldn't even run. In theory, you should even be able to have two SPViews (+ their stages) at the screen simultaneously -- but I have not tried that yet *g*. Get the latest Nvidia drivers for your card.
Sorry for the late response: i've had a long hiatus from my project over the Christmas break (and the stressful return to work in the new year) so it's nice to Posted 6 years ago # Durrza Senior BirdJoined: Oct '10Posts: 98 Durrza Senior BirdJoined: Oct '10Posts: 98 That is binding an invalid texture, i reckon what you are trying to animate Opengl Error 1282 Invalid Operation Posted 5 years ago # Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Could someone perhaps create a small demo project for me that shows that problem? Gluerrorstring At least it's not my code.
I fixed this now; the render method is aborted in such a case. Register now! Navigate to your java folder (C:/Program Files (x86)/Java/jre6/bin) and select javaw.exe and press ‘open’(this step will probably depend on your operating system but should be pretty easy to find) 6. http://meditationpc.com/gl-error/gl-error-code-1.php As far as glDisable(GL_TEXTURE_2D), I've been checking that, but this where I think the issue could lie because I actually don't call commonly used glEnable/glDisable states directly.
We recommend upgrading to the latest Safari, Google Chrome, or Firefox. Gluseprogram 1282 However, as I have never tried that with the SPView (and I don't see a real use-case for that anyway), you will most probably be right, because nothing works at first Which version of BR were you running?
Posted 6 years ago # enbr Moderating OwlJoined: Oct '10Posts: 859 enbr Moderating OwlJoined: Oct '10Posts: 859 Hi, I am also having this issue. Not the answer you're looking for? It is an unmodified project from the sodeso templates and sparrow 1.0 http://dl.dropbox.com/u/3656129/Demo.zip Posted 5 years ago # Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Thanks Glteximage2d Error 1282 I'm really desperate.
Was there a dual-core PowerMac G5? There's one mesh that doesn't appear black, however. Factorial digit sum What's the point of requiring specific inexpensive material components? http://meditationpc.com/gl-error/gl-error-code-502.php I run MC with the more memory.
After calling glGetError, the error state reverts to GL_NO_ERROR and it will remain so until an OpenGL function is called which sets an error state.If you find an unexpected error state Sound Tab 3: No problems found. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed It plays as normal except a tween that's meant to happen at the start doesn't happen.
To get closer to the root of the problem, you could copy the error-checking code in "SPRendering.m" to many more places in that file (e.g. Its gone btw..I came back after work and no issue. asked 3 years ago viewed 32280 times active 3 years ago Linked -1 Inexplicable error while setting a simple uniform in OpenGL Related 1OpenGL error 1282 with glEndList()20PyOpenGL - passing transformation Already have an account?
Reply to quoted postsClear » Forums » Home » Forums » The Technical Side » OpenGL and Vulkan English (USA) English (USA) English (USA) (COPY) Mark Community Read Forums Members According to spec (see: http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml) GLUniformXX generates GL_INVALID_OPERATION for a whole bunch of reasons. I hope it will get more calm after Christmas Anyway, I will have a closer look at this, to see if I can prevent an error even if the code is I have experimented a little with that, though, and it was not a problem to display other UIView objects on top of Sparrow.
Split buying a house 3 ways. Gamua - Consistent Game Development across all Platforms Home Developers Conformance Membership News Events Register Help Remember Me? At some point glGetError is GL_NO_ERROR right before a GL call but not afterwards. c++ opengl share|improve this question edited Mar 31 '13 at 0:08 Nicol Bolas 204k25326468 asked Mar 30 '13 at 19:48 user2227713 68116 Where's the #version directive for your fragment
An SPView holds such a context. Posted 5 years ago # ronaldmathies Moderating BirdJoined: May '10Posts: 198 ronaldmathies Moderating BirdJoined: May '10Posts: 198 Thanx for finding the issue scorpion_hub, i have also changed the Sparrow Templates. I don't get it on the demo project. It's better to get a correct answer through documentation than getting a third-party answer through a forum post...