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Gl Error 1281 Android


How safe are Wi-Fi Hotspots? What danger/code violation is oversized breakers? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed ID:1!", "GL Texture Loading Failed ("+ Num +"):" + gl.glGetError()); // Return ID of image in cache so I can call it from cache when I needed. this content

You've got to make sure your calls to OpenGL methods are on the right thread. If you see the 1281 error logged using the code above, you can determine that the error is actually originating from an OpenGL call made before the glUseProgram call. Fix that. How do you indicate that an item is not selectable?

Opengl Error 1281 Minecraft

more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Check the value of glGetError() on function entry, and then after each function call to find out where it's being set. share|improve this answer answered Aug 28 '13 at 18:37 Martijn Courteaux 42.5k30143234 I added the shader code above.

Also I don't see no-dpi drawable folders. current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. How does this Makefile makes C program without even specifying a compiler? Gl Errors How do you explain very high vanadyl phosphate NMR chemical shifts?

Program template for printing *any* string A book called "The Zone" How did Smith get to see Cypher alone? Opengl Error 1281 (invalid Value) Is the study of proper names really a branch of linguistics? How does this Makefile makes C program without even specifying a compiler? Loading vertex and fragment shaders solved the problem.

What I've noticed though is that 1281 is continually being printed. Gl Error 1280 What is the easiest way to obtain all 3 starters in Pokemon Sun/Moon Replace custom functions, leave built in functions untouched? It simply could have been optimized out by the compiler. –genpfault Jul 1 '14 at 15:27 @genpfault: I don't think I said it was an error. That wouldn't make too much sense though.

Opengl Error 1281 (invalid Value)

log.info(gl2.glIsProgram(shaderProgram)); // true gl2.glUseProgram(shaderProgram); int error; while ((error = gl2.glGetError()) != GL2.GL_NO_ERROR) { throw new RuntimeException("glUseProgram" + ": glError " + error); } Output .. [13:38:08] INFO (IARectangle.java:99) - true java.lang.RuntimeException: http://stackoverflow.com/questions/18495612/opengl-2-0-es-1281-error-on-glenablevertexattribarray I will check it again though. –Matthew Mitchell May 28 '10 at 14:13 Whoops. Opengl Error 1281 Minecraft share|improve this answer answered May 28 '10 at 14:02 Matias Valdenegro 19.1k43050 Thank you for your input. Opengl Error 1281 Glteximage2d share|improve this answer edited Jul 1 '14 at 15:41 answered Jul 1 '14 at 14:55 Reto Koradi 36.4k62947 1 ...not that a negative attribute index is necessarily an error.

Specifically the error is on the line of code mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); MyRenderer.checkGlError("glGetUniformLocation"); public void draw(float[] mvpMatrix) { // Add program to OpenGL environment GLES20.glUseProgram(mProgram); // get handle to vertex http://meditationpc.com/gl-error/gl-error-1281-invalid-value.php What to do when you are asked to perform an official review for a journal of a manuscript written by your supervisor? What is necessary to make my old 3-wire 30-A dryer connection compliant with current code? Not the answer you're looking for? Opengl Error 1281 Gltexsubimage2d

Ah, ok, I said "error" at the very start. How safe are Wi-Fi Hotspots? I think my device has the same problem. have a peek at these guys I guess the next thing I'd try is to see how early the error is reported in your program. –Brian Fairservice May 8 '15 at 17:58 add a comment| Your Answer

Perhaps a different GL extensions manager library like GLEW? Opengl Error 1282 Your code should look like this instead: GLint vertexUVID = glGetAttribLocation(shaderProgram, "color"); if(vertexUVID < 0) cout << "vertexUVID not found ..." << endl; Note that 0 is a perfectly valid attribute Your answer pointed me to check glGetError properly again and then I spotted something I missed.

Change your draw code to this: // Logging errors before the call to glUseProgram int error; while ((error = gl2.glGetError()) != GL2.GL_NO_ERROR) { log.info(error); } log.info(gl2.glIsProgram(shaderProgram)); // true gl2.glUseProgram(shaderProgram); int error;

Any idea what could couse this? Can creatures non-native to the prime material plane become undead? the code is really simple, and the error description of open gl is less then helpful: Quote:GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL. Glvertexattribpointer Glerror 1281 What do you call someone who acts "cool-headed"?

Thank you very much! :) This error took place only in Android 2 (exactly Android 2.3.3). c++ python opengl ctypes share|improve this question asked May 28 '10 at 13:57 Matthew Mitchell 1,49764790 Add a similar cout at the beginning of the function to make sure If you wish to continue this conversation start a new topic. check my blog I basically just changed my program to queue up the STL that I have to add, and then, within the onDraw method, I instantiate the new stuff.