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Ftb Gl Error Post Render

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Eventually resigned to a world reset. DO IT NOW! and had the same OpenGl problem with the stack overflow 1283 :( Did you have a Chunck Loader loading the explosing chunk? But my graphic card doesn't support GL_STENCIL_INDEX8_EXT.

Click here to read. Subjectively Minecraft also seems to be working faster (not unlikely due to the extra heap). Ugh, I hope Notch gets this stuff resolved soon, game play crashing is so random in this game. The following rules are ones I try to adhere to: - if you've sent a texture to GL and you don't need it anymore in the app, be sure to free http://www.minecraftforum.net/forums/archive/legacy-support/1737532-gl-error-post-render-1285-out-of-memory

Opengl Error 1286 (invalid Framebuffer Operation)

Be sure to ignore this parameter for textures that need to stay at a fixed size (e.g. Learn More. I played a few times until the game crashed and made a note of what the console said, Every time it was the same: ########## GL ERROR ########## @ Post render No GL_ERROR from then on.

The new Event Coordinator talks about the state of events and the UPCOMING SERVER CAMPAIGN! It has later grown to be the main subreddit for all things related to modded minecraft. FTB requires you to update, maybe you should find a button and try to update it? Opengl Out Of Memory http://www.mediafire.com/view/so1b6085rddrq2t/ForgeModLoader-client-0.log 12 commentsshareall 12 commentssorted by: besttopnewcontroversialoldrandomq&alive (beta)[–]JeremyR22 2 points3 points4 points 3 years ago(9 children)I had the same problem a few weeks ago with a DW20 1.5 world and was unable to fix.

Do not rename your minecraft account. madcad commented Apr 8, 2014 Currently as I understand in commit cc54645 the stencil bits are only activated when Minecraft detects the stencil buffer size. (http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer) It's a little bit ago I thought something was a bit weird, as I couldn't set the heap size to something reasonable in the console. But when I change parameter values to: java -Xmx512M -Xms512M -jar minecraft.jar game runs smooth.

If so, i would suggest you replace it with Fastcraft. Gl Error 1280 I also analyzed this a little bit deeper and figured out that the stencil buffer exists. The end is weird › Top Comments 27 February, 2012 - 00:14 #1 Sphax Offline Joined: 10/11/2011 How much RAM do you have? The Error: [time][Client thread/ERROR]: ########## GL ERROR ########## [time][Client thread/ERROR]: @ Post render [time][Client thread/ERROR]: 1286: Invalid framebuffer operationClick to expand...

Opengl Invalid Framebuffer Operation

There should be no mod code in the minecraft namespace. fonts). Opengl Error 1286 (invalid Framebuffer Operation) Just minimize your minecraft but clicking on another window and you will see it... Opengl Error 1285 Also does the same in browser mode.

You signed in with another tab or window. We found a nearby cactus and deleted it, but we had no idea where or which item got corrupted. You might then be able to put it back and cheat-mode refund the stuff you lost, hopefully removing whatever was screwing up from the world. This is generally a severe programming error. Invalid Framebuffer Operation Ftb

getting really annoying (it crashes every 5-10 minutes) Windows Vista (SP1) 1.90 Ghz Dual Core processor No mods, no texture packs, just plain minecraft. Last edited: Nov 20, 2014 kiwa, Nov 20, 2014 #2 aidoninja Master of Hollowworld [quot="kiwa, post: 504238, member: 15460"]so i get the "1286: Invalid framebuffer operation" error when launching ftb 1.7 First, I got the user to tick the Show applet lifecycle exceptions (click Start Control Panel, click Java icon, click Advanced tab, click the + next to Debugging, force the Show Logically it has to be something in the world that when loaded fubars everything up (since it doesn't affect other servers or SSP worlds and can be reproduced across multiple computers)

Send them straight to the mod's developers or post to the appropriate bug trackers Do not spam. (This includes low-effort memes) Keep "Drama" posts at a minimum. Gl Error 1282 This could severe stability issues, it should be removed if possible [17:36:20] [Client thread/ERROR] [FML]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. What do YOU think designates a mod as magic or tech?36 points · 10 comments Combined alpha releases for 1.1118 points · 49 comments What do you guys want from a power system?3 points · 2

But i'm having these problems aswell.

Logs from two recent tests, using a portal to go from the Nether to the Normal, on different worlds: Teleporting to 47.5, 68.5, -31.0 ########## GL ERROR ########## @ Post render I decided to upgrade to a MFSU but I have a Induction Furnace so I made a MV Transformer to attach to that. For more information, see http://www.lwjgl.org) 22:13:01 [INFO] net.ftb.gui.LauncherConsole$OutputOverride.write:63 OpenAL initialized. 22:13:02 [INFO] net.ftb.gui.LauncherConsole$OutputOverride.write:63 ########## GL ERROR ########## 22:13:02 [INFO] net.ftb.gui.LauncherConsole$OutputOverride.write:63 @ Pre render 22:13:02 [INFO] net.ftb.gui.LauncherConsole$OutputOverride.write:63 1281: Invalid value Alexander_18, Gl Error 1281 Nothing worked.

It surely doesn't "init OpenGL".Yes I know it doesn't actually "init" openGL, it saves current matrix right? kiwa, Nov 20, 2014 #4 aidoninja Master of Hollowworld Errr, take optifine out or wate for the next patch :/ not really much else as far as I know aidoninja, Nov also sorry for not giving the paste bin it would not copy it and open pastbin but here is the console log. [17:37:27] [Client thread/ERROR]: @ Post render [17:37:27] [Client thread/ERROR]: For an example, when I start minecraft with these parameters: java -Xmx1024M -Xms1024M -jar minecraft.jar game crashes, slows, and eventually I get 1285 error, after which I must restart the game

Krhymez said: ↑ -Dforge.forceNoStencil=trueClick to expand... Krhymez, Dec 17, 2015 #4 alven4 Well-Known Member King 19 Points Messages: 330 Likes Received: 17 Local Time: 4:04 AM Currently MYM-launcher. Last edited by 4Tulaure2: Dec 9, 2011 Rollback Post to Revision RollBack #15 Jan 6, 2012 Aurelius Aurelius View User Profile View Posts Send Message Tree Puncher Join Date: 1/7/2011 Posts: You signed out in another tab or window.

BookerTheGeek, Dec 21, 2015 #6 Krhymez likes this. I mean you should first init open gl with GL11.glPushMatrix and then do staff you want to do in your render...You actually know what glPushMatrix does? Note, I did not modify minecraft.jar, merely ran the game via the patcher. I did a cold reboot to test this further, and both test worlds still perform crash-free under the standard .exe and .jar This is the command I have run the .jar

I can play with or without a texture pack and I still get this error. I mean you should first init open gl with GL11.glPushMatrix and then do staff you want to do in your render...You actually know what glPushMatrix does? Feed The Beast? alven4, Dec 17, 2015 #5 BookerTheGeek Well-Known Member Benefactor 20 Points Messages: 2,202 Likes Received: 562 Local Time: 7:04 PM Remove Optifine.

MOVE YOUR MOD! Do you need the list of the supported core features for the different versions? It will only be allowed if a healthy discussion can come out of it. I still hope that you find another texture pack to enjoy Minecraft.

I was also using windows 7 64 bit. Mod developers will be given a personal flair when confirmed. grandrolf 2014-10-07 22:08:08 UTC #2 Can you post a new full log following this guide: http://support.feed-the-beast.com/t/finding-the-logs/43 thenoob 2014-10-07 22:58:26 UTC #3 I got the pastbin http://pastebin.com/aMSky8Zq grandrolf 2014-10-07 23:19:13 UTC #4 This will stop the problem, you can even pull your logs up and look for yourself.

Yes, my password is: Forgot your password? I too used the patcher so I could watch the log window and see what had happened when the black/white screening happened. This will guarantee that you never grow outside your predetermined texture size. - add support for a texture detail parameter. Yes, my password is: Forgot your password?